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- * converts the demoplan.dxf to a brick maze
- * This will not produce an object at all but for
- * line 8 giving all lines a thickness of 3.
-
- global
- sky cloudy
- floor grassy
- default_2d_thickness 3
- * the next line turns off optimizing for this very small model
- no_optimize
-
- * The only modification of demoplan.dxf is the grouping of horizontal and
- * vertical lines so as to texture them properly.
- * X layer holds all horizontal lines and y layer holds all vertical lines.
-
- layer x layer_texture
- pigment_map bricks
- up z right x
- no_fit
- no_transform
-
- layer y layer_texture
- pigment_map bricks
- up z right y
- no_fit
- no_transform
-
-
- * the following replaces default view to show more detail
-
- insert at_end begin_insert
- camera { location <36.7119500,-1.5350000,4.3962890>
- direction <0.0,0.0,1.9157088>
- up <0.0,0.0,1.0>
- sky <0.0,0.0,1.0>
- right <-1.3333333,0.0,0.0>
- look_at <12.1552320,10.1385200,1.7488420>
- }
-
- object{
- light_source {<30.8475875,-13.8714243,11.2259689>
- color red 1 green 1 blue 1}
- }
- end_insert
-